Lollipop — Gra kasynowa

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“Lollipop” turns PopWins® into a candy-coated collect with clear, escalating sweets. The base game runs the classic pop→refill rhythm and a within-spin multiplier; scatters lead to the familiar gamble for spins/×. Inside, the grid begins taller and “Pop-n-Collect” lollies appear with printed values. When a Collector lands, all visible lollies pay in a single, tidy sweep, then pops continue. Consecutive collects within the same spin step a small, clearly printed collect multiplier that applies to that spin only before resetting, preserving pace. A “Sugar Upgrade” can occur between refills, bumping one low symbol class for the rest of the bonus; the change is badged and only affects future drops. Because collects, pops, and upgrades are strictly ordered and icon-coded, even busy sequences remain perfectly readable on a phone. Volatility sits mid-high; base fizz and frequent one-pop nudges keep the approach friendly. Audio is glassy chime and soft snaps; animations are quick so the candy never cloys. Operators get a promo-friendly treat with mission hooks (collects triggered, upgrade count, longest pop chain, peak sequence ×). Players get sweet momentum with receipts: values you can see, a collector you can root for, and numbers that pile up exactly when the board fills with sugar.

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