Rotten — Gra kasynowa

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“Rotten” staggers through a grindhouse carnival where infections are good news and upgrades spread like gossip. The base grid pays steadily on knives, syringes, and tickets while “Switch” symbols set the hook: trigger them and select mid icons mutate into higher classes for the current sequence, making the next drop punchier. A second toxin—Infectious multipliers—can splatter across matching symbols, stamping visible × values that travel through adjacent clones in a single, legible beat. Because both effects are short and boldly marked, even messy boards stay readable. Free spins escalate the outbreak. Switches appear sooner, infection multipliers run hotter, and the odd “all-hands” splatter paints half the screen for an instant surge. Volatility lives in the medium-high pocket; dead halls happen, but frequent switches and fair base pays keep the chase fun. Hacksaw frames the grit with precise UI—mutation badges, multiplier tags, immediate tallies—so the gross is all grin. The score is trash-fairground: creaks, drums, and giddy squeals on big hits, then merciful silence. On mobile, big glyphs, concise banners, and thumb-first controls make portrait play effortless. For operators, “Rotten” is a Halloween perennial and a mission engine (switch counts, infection total). For players, it’s a lovable biohazard: flip the switch, watch value spread, and hope for the one splatter that turns a shabby board into a sideshow payday.

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